===============================================
Exposed properties for existing native classes
===============================================

Additional properties are now visible on certain native classes and their subclasses.
These increase the potential functionality of servers and clients running mods coded
to access them via GetPropertyText() or GET commands.

Warning: compiling and saving code accessing these properties without the above
methods will render your package unusable!

See "Relevancy loop.txt" for extra properties in Actor.

====================
 List of properties:

= CLASS           -> CPP_PropertyName       -> UScript_PropertyName     (type)                       (flags)

- GameEngine      -> GLevel                 -> Level                    (obj Level)                  (const, editconst)
- GameEngine      -> GEntry                 -> Entry                    (obj Level)                  (const, editconst)
- DemoRecDriver   -> DemoFileName           -> DemoFileName             (string)                     (const, editconst)
- LevelBase       -> NetDriver              -> NetDriver                (obj NetDriver)              (const, editconst)
- LevelBase       -> DemoRecDriver          -> DemoRecDriver            (obj NetDriver)              (const, editconst)
- LevelBase       -> Engine                 -> Engine                   (obj Engine)                 (const, editconst)
- LevelBase       -> URL.Protocol           -> URL_Protocol             (string)                     (const, editconst)
- LevelBase       -> URL.Host               -> URL_Host                 (string)                     (const, editconst)
- LevelBase       -> URL.Port               -> URL_Port                 (int)                        (const, editconst)
- LevelBase       -> URL.Map                -> URL_Map                  (string)                     (const, editconst)
- LevelBase       -> URL.Op                 -> URL_Options              (array<string>)              (const, editconst)
- LevelBase       -> URL.Portal             -> URL_Portal               (string)                     (const, editconst)
- LevelBase       -> Actors.Num()           -> ActorListSize            (int)                        (const, editconst)
- Level           -> iFirstDynamicActor     -> iFirstDynamicActor       (int)                        (const, editconst)
- Level           -> iFirstNetRelevantActor -> iFirstNetRelevantActor   (int)                        (const, editconst)
- NetDriver       -> ClientConnections      -> ClientConnections        (array<obj NetConnection>)   (const, editconst)
- NetDriver       -> ServerConnection       -> ServerConnection         (obj NetConnection)          (const, editconst)
